

And yet, for all that, bizarrely, it works. It shrouds the details of its world in an overbearing smog, forces blood-red scan-lines over the picture, and bears out its coming-of-machismo story mostly through pixellated 2D cut-scenes. Rather, it hampers its visuals outright to stick to a garish retro 80s aesthetic. However, unlike its use in last year's Far Cry 3, this stand-alone expansion avoids playing to the technology's usual strengths. On the one hand, the game is built on what ranks among the industry's finest multi-platform engines, Ubisoft Montreal's own Dunia Engine 2, which specialises in realising sprawling sandbox environments subject to wild-fire outbursts and dynamic weather.

Far Cry 3: Blood Dragon will go down as one of the strangest Face-Off subjects we've covered in recent times.
